The blur can be disabled using Action Replay codes shipped with Dolphin. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Perfect, no sound issues when priority is set to realtime/high in task manager. Advanced: Enable Progressive Scan and Crop. Any higher than that just drops frames like crazy. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. Muchos seguidores de Zelda sospecharon que esta formaba parte de un nuevo juego que Nintendo estaba desarrollando en ese instante, sin embargo, la compañía rechazó los rumores; en 2001 se dio a conocer The Wind Waker de forma oficial a la audiencia, aunque su debut causó controversia debido al diseño caricaturesco de sus gráficos, en comparación a las anteriores entregas de la serie. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! Dieses Land war gesegnet mit der Frische lebendigen Grüns und idyllischer Natur. The game looks mind-blowingly good. Se lanzó en Wii U el 4 de Octubre de 2013. Not a big deal that you pass almost unaware through. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. The distance blur is built into the game, but to some, it looks off on higher resolutions. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series. Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Share the best GIFs now >>> This breaks effects that rely on acc… Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Almost perfect! The game is set on a group of islands in a vast sea—a first for the series. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. I have been wandering at the beginning. Sound becomes de-sync'd in some cutscenes. Sound occasionally turns off except for link's footstep sfx. Widescreen achieved with the above AR code. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Search Wikipedia Limiting FPS to 65 / Audio. I played the game on Gamecube back in the day, so I remembered the Sail is acquired from Zunari. 1 Obtención 2 Uso 3 La vela veloz 4 Curiosidades 5 Galería Link consigue la Vela en Isla Taura, donde se la compra a Zunari por 80 rupias. The Legend of Zelda: The Wind Waker HD es un remake de The Legend of Zelda: The Wind Waker lanzado en 2003 para Nintendo GameCube. Fully playable: No slowdowns, no known glitches. Aber das Böse hatte sein Auge darauf gerichtet und raubte die Kräfte der Götter. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Fixed by 5.0-9638 and 5.0-9735. Playable. No crashes. The Dolphin Emulator Wiki needs your help! Fully playable though. No sound issues. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). Remember to modify GameSettings ini file to enable HLE DSP use for this game. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format. Serious problems with the HLE DSP (Here, the game are mute). About 20-30FPS usually playable. Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Gamepedia. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. Perfect performance across the board -- no slowdowns whatsoever. Framerate drops when using any level of Anisotropic Filtering. Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. However, There is a fatal bug in the Wind Temple. So just a few minutes ago I arrived on Windfall Island with the objective to buy a Sail. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). For best results use v3.5 (seems to run nearly perfect), 30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Occasionally freezes after cutscenes. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. Perfect performance across the board -- no slowdowns whatsoever. Playable, but slows down in certain areas with shuttering sound. Turning the "safe texture cache" on will fix this. Played the game for some hours now and only had one random crash. No bugs/glitches and runs at a stable framerate. Runs at 30FPS constant, fully playable. Este templo solo se puede recorrer con la ayuda de Makore, ya que este es la reencarnación del antiguo Sabio del Viento, Frido. "Fix Item Hang" patch is no longer needed. Otherwise flawless, and this game scales and runs beautifully. I'm trying to get Wind Waker to work on my pc, preferably as HD as possible using a 12 year old game. Link's younger sister Aryll's present to him is permission to use her Telescope. Using OpenGL backend with widescreen hack and fire effect fix hack. La hestoria empieza cuando Link, un mozu que vive cola so güela y la so pequeña hermana Abril na isla Initia (una de les poques que s'atopen habitaes nel Gran Mar), cumple la edá del héroe llexendariu». Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. The game is set on a group of islands in a vast sea—a first for the series. Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Este juego marcó la bajada de precio de Wii U de 350€/300€ a 300€/250€ en Europa, América y … No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. DSP LLE fixes most sound issues. Fully playable at 100% / 30FPS with 1x native resolution. Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. Wiki configurations. Limiting FPS to 65 / Audio. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. AR code to disable full-screen heat effect glitch used. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. No problems with black screens or audio desyncs so far. Other settings don't seem to affect much. Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. At least the NA code causes a misalignment with the display of the magic bar and it's outline until it has been upgraded. Lowering the internal resolution may give a great boost in speed. And there was this two-disc special with the second disc containing Ocarina of Time - Master Quest (I don't really know if these discs are any different). Solution GAMEBOOSTER and turn off your antivirus. Always have "Enable safe texture cache" checked. Running the game at 1920x1080 and DSP recompiler. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. On Outset Island, a young boy named Link finally comes of age to wear the green of the hero. It dose not always complete prefetching couse it works only 1 out of 10 tries. DSP LLE fixes most sound issues. Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. This is normal for a 4:3 native game. All of the bug fixes were applied. Typical false lava/heat-effect. Outdoors run about 17FPS, Indoors 28. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). The Wind Waker runs amazingly better than on the GameCube. Perfect, no sound issues when priority is set to realtime/high in task manager. Keeps steady even with FRAPs recording. Played the game for some hours now and only had one random crash. So far so good. The Legend of Zelda: The Wind Waker (Custom Disc Image) From Dolphin Emulator Wiki. General settings: 1900x1200, D3D9, 16:9. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. PS I'm still in the beginning when i typed this if any altercations should arise will update. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. Fully playable at full speed. Runs just fine with default settings. The game looks mind-blowingly good. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE, Almost perfect, except for a lot of missing audio. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Sound/BGM is fine with HLE. The game crash before some animations. Fully playable: No slowdowns, no known glitches. I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. Heat glitches occur, but can be worked around with the "free camera" hack. December 2020 and January 2021 Progress Report, Hypatia’s Hi-Res Wind Waker Texture Pack (completed), The Legend of Zelda - Wind Waker HD (incomplete), The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD), The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack, The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589), The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p), Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube, Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD), The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p), The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD], https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&oldid=172688, VersionCompatibilityVersion Template missing notes. Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. Typical false lava/heat-effect. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. The following AR/Gecko code works as a replacement, causing fewer issues. Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Almost perfectly playable with recommended options. Just played the starting area. Excellent, some issues with fog (a little slower than other places) and some sound issues. Flawless game play, even with all the graphics options maxed out. I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. A list of the main and supporting characters in The Wind Waker. I have played this on a better processor total 6.9GHz (two core) and runs amazingly! Mostly playable. runs the same speed in the dojo as if you were outside. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings. Sound Off for best performance. VBA-M connection works fine, although it causes massive FPS drop in the game. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Sinopsis. Works great, few blips but rare. Near perfect emulation except ending has a bug that makes it so you can't 100% the game. Its main puzzles revolve around the manipulation of sunlight. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. is the fifth dungeon of The Legend of Zelda: The Wind Waker. This article is about the item. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. When drawn correct, the sea's effects fade to a deep blue further away from Link. Dolphin can play thousands of games, and changes are happening all the time. Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. Fire doubling fixed with above texture. if you're inside it'll speed up. like when you're outside. EFB Copies set to Texture and Texture slider set to fast. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. I'm running: Windows 7 pro 64 bit AMD FX-8350 4.3Ghz on an MSI motherboard 8gb G.Skill DDR3 1600 EVGA Nvidia GeForce GTX 770 Dolphin 4.0.2 Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception. Any higher than that just drops frames like crazy. (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. At least the NA code causes a misalignment with the display of the magic bar and it's outline until it has been upgraded. Runs at 30FPS constant, fully playable. Keeps steady even with FRAPs recording. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Link la utiliza para navegar con Mascarón Rojo por el Gran Mar. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled). Constant 30FPS, fully playable. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable). 30FPS Full Speed at 2x Native Resolution and 4XAS. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. Fraps takes a tremendous chunk out of performance. Using ALSA audio backend, DSP LLE (included). Las figurillas (Figurines en inglés), son unos objetos esculpidos por Armando Mangialavoro en la Galería Minitendo, que aparecen en The Legend of Zelda: The Wind Waker.Para conseguir una figurilla Link debe conseguir una luminografía donde se vea el cuerpo completo de un personaje o enemigo y su cara sea totalmente visible. Other settings don't seem to affect much. Doch als es so aussah, als wäre das Ende gekommen ... ... tauchte plötzlich ein … Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. BGM is sometimes desynchronized. Fully playable though. General graphics settings: D3D9, 1680x1050, force 16:9. Playable! Debug Symbol Files. Playable. Dragon Roost flickering is present but doesn't affect emulation speed. Setting it to RAM fixes this. I believe there is also there Player's Choice discs. Hey all. 1 Summary 1.1 Wind Waker 1.2 Phantom Hourglass 2 Powers and Stats 3 Others This Link lives on Outset Island on the Great Sea, the region aboveHyruleafter itwas flooded by thegods to preventGanondorffrom conquering it. About 20-30FPS usually playable. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. Fire doubling fixed with above texture. Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this.